Capcom says XBLA Cap Causes Problems

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Capcom devs seem to be having a hard time adapting Super Street Fighter II Turbo HD to the Live Arcade cap size. It’s possible this could end up leaving the 360 version of the game, “more to be desired”. VideoGamer discussed this and more with director David Sirlin.

The man behind Super Street Fighter 2 Turbo: HD Remix has admitted that the XBLA game-size limit imposed by Microsoft is causing development problems, sparking concern that there may be differences between the XBLA and PSN versions of the game when it is finally released.


When asked whether the 360 download limit was causing any problems, Sirlin said: “Yes, it’s difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game’s music AND all remixed set of music. We’re still doing our best to fit within the limit we’ve been given.”

More worries are moving towards the d-pads of both consoles. Devs hate the Playstations way of turning it into four seperate buttons with no diagonal sense. Although, that doesn’t mean the 360’s d-pad wins by a long shot. Sirlin continues by saying that the 360’s seems to have something about it that makes it hard to work with.

Sirlin said: “In my opinion, one of the worst ideas inflicted on the Shoryukening gaming public was Sony’s idea to turn the d-pad into four buttons with no diagonal piece. I hated it on the PlayStation. I hated it on the PlayStation 2. I hate it on the PlayStation 3. Microsoft’s d-pad has a much better shape (including the diagonals) and yet somehow, it isn’t any better in practice. There’s something amiss about the mechanism underneath the Xbox 360’s d-pad that makes it mysteriously imprecise. My final tally is that both d-pads tie for badness.

[Via Evil Avatar and VideoGamer]

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5 Responses

  1. The Dpad does suxxor the hardc0r3. I tried playing Bejeweled 2 on XBLA and it’s damn near impossible.

    I really hope that MS gives Capcom (and the rest of the devs to come) a way around the 150Mb cap. At least make it 250Mb.

  2. I second that on cap size. Pad wise its ok but suffers on precision

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