Xbox Domain Interview: Puzzle Quest

Puzzle Quest

Hello ladies and gentlemen!

Tonight I have a very special guest. You may know him from his work on the amazing game Puzzle Quest. He may need a little bit of introduction, but we’ll let him do it himself (because we’re high-class like that). Everyone, please welcome the talented Steve Fawkner from Infinite Interactive!

Welcome Steve.

What is your Gamertag (if you wish to reveal it) and your position?

My Gamertag is SirianKnight. I’ve only had a chance to play a few multiplayer battles of Puzzle Quest: Challenge of the Warlords online, so sadly I’m a long way down near the bottom of the leaderboards. It was a lot of fun though, so I’m currently building my Knight and my Wizard, getting them ready for some serious online play in about a month’s time.

How long has Puzzle Quest for Xbox Live Arcade been in development?

We started creating the actual Xbox Live Arcade version about one year ago. We spent extra time on this version because we wanted to make sure that Puzzle Quest: Challenge of the Warlords was really tailored to the Xbox Live Arcade system, with interesting achievements, exciting multiplayer options, and much better game balance. Our goal was to make sure that it was not just a simple port of the previous versions of Puzzle Quest.

What challenges did you face while porting the game from a retail experience to the Xbox Live Arcade platform?

Once you start to implement a full-featured multiplayer system, Xbox Live Arcade really forces you to go that extra mile and make sure that the player’s experience is as smooth as possible. We underestimated how much work was involved in that, but now that it’s done it is something we’re very proud of.

Were any sacrifices to keep the game under the 150Mb cap or is the game presented in its entirety?

Absolutely no sacrifices were made at all. Fortunately for us, Puzzle Quest: Challenge of the Warlords packs a lot of gameplay in a very compact size. In fact, we managed to add quite a few little graphical embellishments that weren’t there in the original.

What forms of Downloadable Content or Expansion packs are you preparing for fans of the game and when might we expect this content?

We haven’t announced any Downloadable Content yet, but Puzzle Quest is very content-friendly, and I don’t mind saying that after playing these 4 character classes and 150 Quests for the last year, I’d really like some new toys to play with! A Rogue or a Ranger would be near the top of my wish list, and a new area of the map to explore. Stay tuned and there might be announcement in the near future.

Do you feel the 1200 MSP price point has hurt sales at all or do you feel confident in its position as a premium XBLA game?
This is undoubtedly the best value version of Puzzle Quest on the market today, and it is certainly one of the most polished. I think that everybody who has tried the demo can immediately see why we’re at 1200 MSP – there is more gameplay and longevity here than most boxed retail releases.

Are there any hired guns at the office that might prevent our previewing D3’s next XBLA masterpiece?

No hired guns, just an extremely angry goat named Ted. But seriously, we’re already hard at work on our next title with D3, which is going to take everything we learned from Puzzle Quest and make something that is hopefully even better!

Do you have any more plans on the drawing board to release future XBLA titles?

Working on an XBLA title has been a great experience; it really suits the style and size of game that we typically work on at Infinite Interactive. I hope from now onwards that all of our games will make it onto Xbox Live Arcade.

There you have it ladies and gentlemen. Thank you for your time Steve and the Xbox community appreciates all your hard work at Infinite Interactive. Don’t forget to have your cat or dog spayed or neutered! Goodnight!

David “Whet Wurm” Wetty

6 Responses

  1. Whoa. This came out of nowhere. Thanks David and Steve. 🙂

  2. Wait.. Puzzle Quest is from D3? The same people who made Onechanbara Vortex and didn’t release it in the states? Bast……..

  3. I try not to reveal all my surprises Thrills.

    And yes, this game was published by D3.


    Get them to bring that to America Wurm, use your magic.

  5. Also – I want EDF 2.

  6. Nice interview. The game is totally worth 1200 points.

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