‘Small Arms’ Dev Interview

 

In my latest Dev interview I interviewed Don Wurster who is the Co-Director/Developer for Gastronaut Studios about the battle frenzied arcade title 'Small Arms'

Before reading the interview I would like you to check out this gameplay trailer from E3

http://www.youtube.com/watch?v=QD7V8vL-kQU&search=small%20arms

 Don wanted me to stress the fact that the game is still in development so the graphics you see in this trailer and in the exclusive screenshots I will post are not from the final build.

So Here is the interview.

1-Can you please tell us about Gastronaut Studios?

Don–Gastronaut Studios is a small independent developer that focuses on high quality downloadable console games. We especially like to focus on sociable and multiplayer titles, whether it's friends on the couch, or over the internet. Our first title "Fuzzee Fever" was released for the first xbox LIVE arcade in the end of 2004. We have since grown to a whopping 4 people, and are hard at work at our upcoming multiplayer fighting/shooting game "Small Arms" for Xbox 360 LIVE arcade.

2-Can you give us an overview of "Small Arms"?

Don–Small Arms is a hybrid fighting/platforming/shooting game. Up to four players battle it out with a set of interchangeable "gun arms". Each character starts with an initial weapon, and can pick up new ones as the match progresses. The levels in the game are looking really cool, and contain a number of interactive elements.

3-I have read comments from people who have viewed the gameplay video of Small Arms and they said it resembled Nintendo's "Super Smash Brothers"series. Is this what you were hoping for?

Don–A number of review sites are writing the game off  as a 'Super Smash Bros' Clone, but in reality it plays quite differently. The combat focuses on ranged attacks which make for a less claustrophobic , more tactical game. I think 'Small Arms' has just as much in common with games like 'Abuse' and 'Metal Slug' as with 'Smash Bros'. Also, while the characters in the game are a bit cartoon-ish, the weapons and environments give the game a much more gritty feel than most Nintendo titles. We think it will fit in very well on the Xbox 360, and will really stand out to most gamers compared to the other games on Arcade.

4- How many playable characters will there be?

Don-We are currently planning to ship with 10-12 characters in the full game, with the possibility of releasing additional characters on Marketplace. Some of them will be unlockable as you progress through the story mode as different characters.

5–What type of weapons can be used?

Don–The game will ship with a different weapon for each of the initial characters. Each weapon supports a primary and secondary firing mode. I don't want to give too much away, but I can give a couple examples.

'Marky Kat' is our cyborg cat character who sports a 'chain gun' as his default weapon. The primary attack is a rapid fire stream of bullets, while the secondary is a shotgun type burst shot. Another character 'Mr Truffles' is an assassin truffle pig who uses a sniper rifle as his default weapon. The primary attack is a deadly accurate sniper rifle with a laser sight. As a secondary attack, the sniper rifle provides 'proximity mines' which you can leave behind around the level for unsuspecting opponents. There are also a number of less traditional weapons, such as one that shoots multiple boomerang like saw blades, and a mysterious psychic glove.

6-How long has 'Small Arms' been in development?

Don–The game has been in development for roughly 8 months.

7-What type of gamers is 'Small Arms' directed to?

Don–We are making the game very accessible to all types of players; putting more focus on a pickup and play game style, and deviating away the more hardcore style of play. However, we believe that both hardcore players and newcomers alike will find 'Small Arms' gameplay to be very appealing.

8-How many MS points will 'Small Arms' cost?

Don–This is yet to be determined. It will be in line with the other titles on arcade.

9-When will 'Small Arms' be released?

Don–The release date is also yet to be determined. A rough estimate would be end of summer.

10–What type of Multiplayer modes will 'Small Arms' have?

Don– Multiplayer is a major focus in 'Small Arms'. It supports up to 4 players on xbox LIVE with a very similar experience to playing against friends in the same room. We are planning for a number of different 'rule sets' for multiplayer matches, including timed matches, and lives matches.

11-What are your thoughts on the xbox LIVE arcade in general?

Don– It's our bread and butter! We love arcade, and want to make many more original titles for it. We are glad to have such a great platform for delivering small, fun games to break up the cycle of sequels and bloat the industry has fallen into.

12– Has the 50 MB limit been a problem while developing 'Small Arms'?

Don– We really haven't had many problems at all. We set out from the beginning with a design that we knew we could do in that size. Also we have a great set of tools that really pack the content in, and still have it look great. 'Fuzzee Fever' had to fit into 15 MB, so we're enjoying the leg room. ;-)

13- Any plans for Marketplace goodies? Like Gamerpics, Themes, ETC

Don–We are planning to release both gamerpics and themes. Additionally we have the capability of releasing new characters and levels for the game on Marketplace, so expect to see those too.

14-What makes this game better than any other Xbox LIVE arcade title?

Don–Two Words. Rotisserie Chicken. (See Screenshot)

15-What Graphics engine does 'Small Arms' use?

Don–The engine used in 'Small Arms' was developed entirely in house. When we started working on the 360, we took the engine from Fuzzee Fever and bought it up to speed with all the fancy next-gen features gamers expect now. Full HDR rendering pipeline, soft-shadows, lots of per-pixel lighting, normal maps, cool procedural textures, and impressive poly-counts for a downloadable game. I think people will be amazed at what downloadable games can do.

16-Is Gastronaut Studios working on any other titles for the xbox LIVE arcade?

Don–Nothing we can talk about yet, but we love making bite-sized downloadable console games. Microsoft has really set the bar for network services with this Xbox 360 LIVE arcade, and we've really enjoyed working with their platform.

17–Any last words for gamers out there?

Don–Check out the games website @ www.smallarmsgame.com. As we approach launch, we'll launch more features: character/level/weapon info, tips & tricks, and community/tournament organization. We look forward to playing you online!

Thank you Don and to the whole Gastronaut Team

29 Responses

  1. Oh my god!! That game rocks!!!! I’m buying

  2. Nice! Wow it looks great and its not even finished.

    Good job gastronauts!

  3. Great interview! Small Arms looks awesome, looking forward to it.

  4. Nice! good job Thrills!! I will probably pick this game up if it’s not too expensive.

  5. Looks great–make sure you can get some high-quality feeds out so folks can see this greatness in high-rez glory!

  6. Great Interview :)

  7. I want it now!!!!

  8. A definite buy! I can definitely see paying $15+ for a fun game like this!

  9. I think the writer has something against K1lla’s….lol

  10. http://www.xboxic.com/news/1063

    Xboxic also noticed the interview and noted you. :) Great Interview man.

  11. If the game is as fun as it looks, I’m getting it. :-D

  12. Congratulations, looks great.

  13. Xbox360: Small Arms Interview

    K1lla’s Xbox Domain hat wieder einmal ein Interview zu einem neuen Xbox Live Arcade Spiel geführt. Diesmal geht es um Small Arms der Gastronaut Studios (Fuzzee Fever). Hier zusammenfassend was es Neues zu berichten gibt. Interviewed wurde Don Wurst…

  14. That turkey on the train looks really delicious.

  15. Its great to see a small company of four kick ass!!!!

  16. Wow this game looks amazing and it just gave me a great reson not to buy a Wii! This game is a deffinite buy now for me I can’t wait.

  17. […] I’m glad Xbox live arcade is waking up now if only we could get our big hands on Small Arms […]

  18. […] Small Arms developer interview Posted in Xbox 360, Games, Xbox Live Arcade by Rival24 on June 12th, 2006 at 23:30 Thrillskilla interviewed another developer on his website. This time it’s Don Wurster, Co-Director/Developer for Gastronaut Studios about the XBLA game Small Arms. The game was first seen at E3 ‘06 and was received positively by the press. The interview doesn’t really go in-depth and Wurster doesn’t have answers to all his questions but you’ll get a pretty good idea of what this game is about. […]

  19. I have 2 say my favorite character so far is marky kat i mean cmon u gotta luv him, a cyborg cat with a chaingun and a shotgun

  20. cant wait 2 see the other creative characters great job!!!!!!!!!!!!!!! I also like the idea of a assasin pig with a sniper that can even drop mines!!!!!!!!!!!!!!!!!!!! This game is gonna rock so much more than smash bros

  21. Luv the screen of marky kat shooting that massive lazer at the knight, the level looks cool 2!!!! i cant wait 2 play this game who wouldnt like cyborg cats assasin pigs mutant chimny sweeps ninjas dinosaurs and a fried chiken, and especially when they have guns

  22. I cant wait till the site really opens up cuz i wanna know the rest of the characters, weapons and stages and especially the ones u can get in the marketplace

  23. MR TRUFLES VS MARKY KAT VS ROTESSERIE CHICKEN VS ELIZA GAUGER.. I HOPE U GUYS PUT IN A DOG WITH A ROCKET AND GRENADE LAUNCHER AND A PONY WITH MACHINE GUNS BUT IF U DIDNT IM STILL GETTIN THIS GAME

  24. JUST SOME IDEAS, DRAGON WITH LAZER AND FLAMETHROWER- CHIKEN WITH STICKY GRENADES AND DISC BLADE GUN- MARINE WITH 2 PITOLS AND LIGHTING/SHOTGUN GUN- MACHINE BULL WITH RAIL GUN AND UZIS-SPARTAN WITH SONIC BOOM LAUNCHER AND SHOOTING CHAIN BLADES- JUST ONE MORE- YETI WITH FREEZE GUN AND DARK MATTER GUN/ JUST SHOWIN U MY CREATIVE SIDE CUZ I WANT 2 JOIN YOUR COMPANY JUST IN CASE U MAKE ANOTHER GAME LIKE THIS

  25. MY FAVORITE ONE OUT OF ALL THOSE IS EITHER THE MACHINE BULL OR THE (I MEANT TO SAY) THE REPTILLIAN CHICKEN

  26. BUT UR GUYS CHARACTERS R A LITTLE MORE CREATIVE THAN MINE

  27. MY FAVORITE WEAPON IN SMALL ARMS SEEMS SO FAR TO BE THAT LAZER MARKY KAT IS SHOOTING

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